Flatiron 1.0 released, introductiory price
The beta phase has ended and Flatiron 1.0 is now available for Autodesk 3ds Max 9, 2008 and 2009 (each 32 and 64 bit).
Download of a free trial version and ordering can be found on the flatiron homepage:
http://flatiron.3d-plugin.com/
Until 31.01.2009 the plugin is available for an introductory price of 199€ + VAT, from February on the price will be 249€ + VAT.
The trial version can be used for 30 starts of 3ds Max, the total amount of faces for a map is limited to 20000 and texture sizes can not be customized.
Changes since the last public beta:
+ Support for all max image formats, including color depths of more than 16 bits per pixel
+ Problems when unwrapping groups that are contained in other groups resolved. Manual ungrouping should not be necessary any more.
+ Improved handling of certain modifier combinations
+ optional unwrap preview shows a template of the generated UV map
+ render window stays open after baking process has finished
+ prevented crashes caused by insufficient memory when baking large texture maps
+ a single license manager can be used for Flatiron and UV-Packer. Unwrella will follow shortly. Installer updated accordingly.
+ miscellaneous minor fixes Please uninstall your previous version of Flatiron before installing this release.
Flatiron is the newest full scene unwrapping and baking plug-in for Autodesk™ 3D Studio Max™.
It was developed to satisfy high demands of graphics designers in real world production environments and provides a fast, automated, simple to use and optimal full scene unwrapping and baking solution.
Flatiron lets you bake textures for multiple objects into a single map in just a few simple steps. Flatiron automatically takes care of the unwrapping and packing processes and creates the UV map with optimized distribution. This process minimizes texture seams and image corruption due to stretched pixels, and at the same time keeps the UV area ratio of all objects uniform.
Simple workflow, with advanced options available
At minimum, 4 simple steps are necessary for the full unwrapping and baking process. Users requiring additional options and in the need of fine-tuning of rendering parameters have all the usual render-to-texture parameters from the standard Max built-in “render-to-texture” dialog available.
The unwrapping and packing of large numbers of chunks for hundreds of objects is based on 3d-io’s Unwrella plug-in. Charts are packed quickly and optimally, yielding optimal texture space usage, and at the same time respecting user selectable gutter padding and final texture size. This automatic process offers noticeably better results then MAX built-in “Flatten”, when the resulting rendered images are compared side-by-side.

Flatiron consistently delivers quality results with all kinds of 3d models ranging from realtime 3d game objects,industrial and architectural designs to complex, irregular organic shapes.
The Flatiron, full scene unwrapping and baking solution plug-in, for Autodesk™ 3ds Max™ is now available in a free and fully functional “Open Beta” release on the product’s homepage:
flatiron homepage
3d-plugin homepage
3d-io

About 3d-io
3d-io games & video production GmbH is a Germany based software company founded in 1996. It is dedicated to provide digital content, high-quality 3D and 2D design and affordable and easy-to-use software products like Games and Infotainment. 3d-io has an established presence in design production, digital content creation and graphics animation. Major German and international game and infotainment companies including Braingame, CDV, Related-Designs, 3DO, Koch-Media, Data Becker, and Hannah-Barbera, as well as industrial and telecommunication key players such as Thyssen, Mercedes, Deutsche Bank, Sony, Wunderman, Bayer, M.I.T. GmbH, Hoechst, Krupp and Ferrero have utilized 3d-io’s unique graphic style and technology. During the exploration of the workflows and production pipelines in game development and 3d design 3d-io has encountered the demand for fast, reliable and optimized unwrapping methods. Unsatisfied with the suboptimal performance of available tools for this task, the company set out to create its own solution to meet the high quality requirements of productions under tight schedules.