Flatiron is a unique render-to-texture plug-in which is capable of baking full scenes or selections of objects into a single UV Map with only few simple clicks.
It is a fast, simple and yet configurable automatic unwrapping and baking solution that greatly speeds up the process of baking complex scenes.

FlatIron 1.50 adds many improvements and new features. You can now bake whole scenes with countless objects in a single pass at once, speeding up your workflow tremendously.

Game developers who need to add a maximum of visual quality to their games while keeping hardware requirements at a minimum. Bake shadow maps or ambient occlusion for complete rooms or even whole levels at once and combine multiple objects on a single uv map.
Architechts and product designers visualizing their creations in minimal amounts of render time. Bake the illumiation for the complete background scenery into a single map instead of recalculating its visual details repetitively. This allows you to concentrate the render time on the things that matter the most: Your products or architecture.
Designers creating real-time visuals for mobile devices or similar platforms with very limited texture memory. Bake a single map that is shared by multiple objects and can contain a whole scene with minimal wasted texture space.

